Or drag anywhere to aim from that spot — start inside the ship to test the interior.
SHIP
ARMOR TYPE
HAZARDS (aimed at the room under the cursor)(aimed at your last tap — use Aim to place it)
SHIP WEAPONS
HOSTILES & THREATS
RESOURCES & REPLICATOR
SIM
Fast-forward
DEFENSE LAYERS
DAMAGE DEALT
CREW
INTEGRITY FIELDS
SANITATION
COMMAND
SYSTEMS
CREW ROSTER (click for record)
COMPARTMENTS (click to zoom)
LOADOUT (changing resets the ship)
TEST LAB
Fires the same volley again and again on a fresh ship, then averages the damage. Resets the ship.
Weapon Target From
Trials Sim seconds
BLACK BOX
Click = fire · right-click door = open/close · 1–0 / Shift+1–8 / [ ] weapons · C cloak · , / . fast-forward · G fire ship weapons · click a hostile to lock · Q/E shield facing · hold mouse for beams · wheel zoom · Shift-drag or WASD pan · F fit · L look (click crew / room) · M sound · Space pause · T slow-mo · R reset
SHIP BUILDER
Paint a hull, drop rooms inside it (every room is placed at 2×2, then drag its corners to any size, or use the XS–XL size buttons on rooms that have them; size changes what a room does), brush armor on the hull edge, then Launch. Leftover hull becomes corridor. A ship needs a reactor, bridge, engine, shield generator, life support, weapons room and a Cargo / DC room.