Path-traced light and ray-traced sound, moving through concrete, steel, glass, carpet, drywall and wood.
WASDWalkMouseLook aroundShiftSprintSpaceJumpWalk into a wallThe wall becomes your floor (jump into a ceiling to stand on it)GReturn to normal gravityHold ECarry a sound emitter, release to leave it floating in placeScrollMove a carried emitter closer or fartherRToggle ray tracing on and off to comparePShow the traced sound pathsEscPause and open these settings
Headphones give the most precise 3D sound. Stand still to let the path tracer converge to a noise-free image.
Sound is traced in eight octave bands from 63 Hz to 8 kHz. Multichannel files play each channel from its own position around the emitter. Audio runs at the device's native sample rate in 32-bit float throughout; uploaded WAV and FLAC files stay lossless.